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Old Aug 03, 2008, 07:39 AM // 07:39   #1
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Default N/E hero, earth magic

Please let me know what you think of this build for a hero.

Necromancer/Elementalist, 12 soul reaping, 12 earth magic, 3 whatever

Skills are:

[sandstorm]
[churning earth]
[ash blast]
[ward of weakness]
[ward against melee]
[earth attunement]
[signet of lost souls]
[resurrection signet]

This is intended for HM. The idea is that [churning earth] will knock down any moving foe (since all foes move faster than normal in HM), and then [ash blast] will blind them.

Alternatively, you could use [eruption] instead of [ash blast], or [glyph of lesser energy] instead of [signet of lost souls], or [enfeebling blood] (after putting some points in blood) instead of [ward of weakness]. But I kinda think this line-up is the way to go.

Last edited by Paul Dawg; Aug 03, 2008 at 08:46 AM // 08:46..
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Old Aug 03, 2008, 07:57 AM // 07:57   #2
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why not a ele/rit with flesh of my flesh for res sig and glyph of lesser energy for sols

xD
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Old Aug 03, 2008, 07:58 AM // 07:58   #3
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I'll be honest.

When I saw "Necro/ele, Earth Magic"


I lol'ed


But I would guess you got this idea from Sab's Ie.

Exploting soil reaping


But when i actually think this could be a good idea

im not a very big Earth magic fan.

I would think a SF fir ele would be better.


But...in the end


Nice effort
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Old Aug 03, 2008, 08:00 AM // 08:00   #4
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My thinking was that since you have plenty of attribute points left over after spending 12 in earth magic, you may as well make this guy a necro primary and take advantage of soul reaping, and then you never really have to worry about energy. Of course that sacrifices the luxury of a hard res. (I kinda prefer [death pact signet] over [flesh of my flesh], but that's a different discussion.) You can put 12 into energy storage if you'd rather keep him as an elementalist primary.

Edited to add: To obsidian ectoplasm--there's a whole lot of good [searing flames] hero builds out there, but not too many that I've seen for earth magic. My one concern with SF heroes is that they can't use knock-down skills too easily. The only fire magic spells that cause knock-down are [meteor] and [meteor shower], and they both cause exhaustion. And this earth-magic build adds some nice defense; SF heroes usually don't contribute defensively.

Last edited by Paul Dawg; Aug 03, 2008 at 09:05 AM // 09:05..
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Old Aug 03, 2008, 08:57 AM // 08:57   #5
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dont take SF into HM....its baed
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Old Aug 03, 2008, 10:31 AM // 10:31   #6
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The conecept is cool 'nd all, but take Unsteady Ground, instead of sandstorm pl0x.
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Old Aug 03, 2008, 10:54 AM // 10:54   #7
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well the concept isn't bad
but the idea of a N/X is to use soul reaping to effectively spam their skills for the benefit of others
like the N/Rt can spam healing
but spells like [sandstorm] and [ward against melee] aren't really spammable spells :/
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Old Aug 03, 2008, 12:32 PM // 12:32   #8
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why try to "exploit" soul reaping if an ele can do a better job, and out put more dmg (runes)
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Old Aug 03, 2008, 01:13 PM // 13:13   #9
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Anet should really give eles some E management skills


/sacarsm off
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Old Aug 03, 2008, 01:31 PM // 13:31   #10
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[Earth Attunement][Enfeebling Blood][Stoning][Unsteady Ground][Ward Against Melee][Churning Earth][Eruption][Ebon Battle Standard of Wisdom]
13 soul reaping, 7 curses, 12 earth
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Old Aug 03, 2008, 01:49 PM // 13:49   #11
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What do i think?

A) Long recharge times are really good, srsly.
B) Having 12 spec is much better than going ele and having 14 spec with gole for your e-management
C) Its terrible
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Old Aug 03, 2008, 01:50 PM // 13:50   #12
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Quote:
Originally Posted by Marverick
[Earth Attunement][Enfeebling Blood][Stoning][Unsteady Ground][Ward Against Melee][Churning Earth][Eruption][Ebon Battle Standard of Wisdom]
13 soul reaping, 7 curses, 12 earth
cant run that on a hero -_-
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Old Aug 03, 2008, 01:54 PM // 13:54   #13
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Quote:
Originally Posted by Paul Dawg

(since all foes move faster than normal in HM)
Ok...they do. But I think [Churning Earth] is implying that they have an IMS on them to qualify the KD.

In HM moving faster IS normal.
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Old Aug 03, 2008, 02:36 PM // 14:36   #14
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Quote:
Originally Posted by Karate Jesus
Ok...they do. But I think [Churning Earth] is implying that they have an IMS on them to qualify the KD.

In HM moving faster IS normal.
Not true. Normal speed = Normal Mode speed. Same why [Faintheartedness] makes then A BIT slower then in NM if you cast it on HM monster, if you add [Shadow of Fear] then there will be capped at -50%. Or if you cast [Sum of All Fears] on a HM monster, he will cast, move and attack as fast as in Normal Mode.

So Churning Earth will knock them down. Unless you use a snare.
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Old Aug 03, 2008, 03:00 PM // 15:00   #15
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Yeah, you guys have convinced me that this would work better as an E/Rt with 12 energy management and 12 earth magic.

And [unsteady ground] may be better than [sandstorm]; I'll try them both.

And as for the long recharge times...LOL! Can you put together an earth-magic bar with shorter recharge times? Earth magic doesn't really work that way. And [ward of weakness] and [ward against melee] last just about as long as their recharge times anyway.

Thanks for the comments so far.
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Old Aug 03, 2008, 03:59 PM // 15:59   #16
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this build would be better if u take a fire ele with [Searing Flames], that is spamable
[build prof=N/E sou=12 fir=12][Fire Attunement][Searing Flames][Glowing Gaze][Glyph of Lesser Energy][Searing Heat][Teinai's Heat][Signet of Lost Souls][Resurrection Signet][/build]

somethin like this

Last edited by The_Kai; Aug 03, 2008 at 04:02 PM // 16:02..
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Old Aug 03, 2008, 06:27 PM // 18:27   #17
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As celestial beaver has suggested, if you must run earth magic on a necro hero then [[Enfeebling Blood] is too good a skill to leave out. Then take [[Stoning] and [[Glowstone], also take [[ward against melee] all this combined with a half decent elite like [[Sandstorm] or [[Unsteady Ground] and you're set.
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Old Aug 03, 2008, 06:30 PM // 18:30   #18
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But... If you have N/E, why waste your skillbar and slot in team for useless fire damage that deals very little damage in HM over a much stronger necro hexes that deal more damage?

Or why use fire spells on Necro at all.
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Old Aug 03, 2008, 09:28 PM // 21:28   #19
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Awful idea.

Quote:
Originally Posted by Abedeus
But... If you have N/E, why waste your skillbar and slot in team for useless fire damage that deals very little damage in HM over a much stronger necro hexes that deal more damage?

Or why use fire spells on Necro at all.
Quoted for truth.
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Old Aug 03, 2008, 10:11 PM // 22:11   #20
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Best Earth skill you can use on a nec is Ward against melee. Get any random nec build and add that.
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